After nursing our ailing reel back to health, cutting in all of our newest work and rescuing it from a meager SD life, we have decided it’s ready to release into the wild, in all of its newly HD glory. (more…)
With its rocket launchers and hood-mounted firearms, the Black Beauty is an integral part of the Green Hornet’s crime-fighting antics, making it a worthy vessel for our copy. (more…)
For Nintendo’s upcoming third-person shooter, we combined watercolor-stylized game elements with sharp gameplay, allowing characters and firepower from the two contrasting worlds to interact. (more…)
Receiving its introduction to the gaming world at Sony’s E3 press conference, this trailer offers a look into Kratos’ fabled past and ominous future. (more…)
Making its debut at E3 2010, the latest trailer for Enslaved introduces the audience to more of the game’s main characters, worlds and formidable mechanical foes. (more…)
To capture Enslaved‘s overall themes of freedom, or a lack thereof, we integrated key elements of the characters into our graphics, then wove them together with the game’s dynamic gameplay to introduce viewers to this brand new franchise from Ninja Theory. (more…)
Maintaining ‘control under chaos’ was the dominating theme of this announcement piece for the latest installment of the highly-acclaimed SOCOM series. (more…)
A long-awaited release for this trailer built the hype, and challenged us to create something that not only trumped the first title, but also lived up to the movie footage featured in this piece. (more…)
Much like Alice, we also ventured into a new world during the course of this film; albeit ours featured fewer mystical characters and more stereoscopic 3D equipment: (more…)
The graphics created for this project convey the essence of the King of Pop, fully representing the dynamic fluidity and energy of his music and performances. (more…)
For the District 9 campaign, we wanted to create a look that emulated the gritty, realistic feel of the movie, so we took a more guerrilla approach: shooting our own footage to integrate into our graphics. (more…)
Inspired by the futuristic chrome nanotechnology present in the game’s story, the graphics we did for this Metal Gear game stretched our 3D skills to new heights. (more…)
To show the characters featured in this trailer fully enjoying the benefits of Digital Copy, we took them to the beach, the airport and the library… without leaving the building. (more…)
To match the fun vibe of country superstar Kenny Chesney’s Summer Tour, we amped up the lights and gave this trailer some of Chesney’s signature style. (more…)
Consisting of over 100 shots of green screen footage, this video required an extensive amount of work, with an extremely tight turnaround time. (more…)
The FX Network was looking for a way to promote their Fall line-up of original shows as well as their first access to various Fox Movie properties. (more…)
In a campaign aimed to advertise the high level of quality of picture and sound, we wanted to smoothly integrate the copy to keep the focus on the footage itself. (more…)
To create a montage spot for FOX’s Blu-ray booth at CES 2008, we built a Blu-ray city, integrating panels showcasing footage of the year’s blockbuster films with “real life.” (more…)
After running through the rigmarole of “girly” and “high fashion” elements to incorporate with this title (read: shoes, flowers, pink cocktails, et al.), we stumbled upon a girl’s best friend: diamonds. (more…)
The use of numbers and chips seemed logical due to the premise of this movie, so to keep things interesting, we needed to find a way to use these elements in such a way that piqued the interest of viewers. (more…)
To match the haunting storyline of the movie, while referencing its roots as a graphic novel we went with a grimy yet bold look for our TV campaign. (more…)